import Sprite from "./Sprite.js";
export default class SilverBullet extends Sprite {
    constructor(x, y, width = 10, height = 28, imgPath = './assets/ro1.png') {
        super(x, y, width, height, imgPath);
        this.moveSpeed = 7;
    }
    move() {
        this.y -= this.moveSpeed;
    }
}
